Object: The object of the game is to remove all of your opponent's marbles from the board. Moving Marbles: 1. To move a marble: click on the marble, then click the space you wish to move the marble to. (It will not move if the dice won't allow it.) 2. When you select a marble, if the 'Show Moves' menu item in the 'Options' menu is checked, then all possible moves will be selected in red. After moving the first marble you are free to move the same marble or click on a new marble and move it. Rules: 1. You may only move a marble left or right when moving it out from behind the line. (Right for gold, left for teal.) 2. After a marble is moved from behind the line it can never be moved back behind the line. 3. Once out onto the main board a marble can be moved in any direction. 4. If an opponent jumps any of your marbles they are then removed from the board. 5. When a marble is removed an 'F' is put on the board in its place. Any player who lands on it will get an extra marble placed in an empty space behind that player's line. (If there are no empty spaces the player will not get an extra marble and the free marble will be wasted.) 6. Some of the spaces are sink holes, so when a marble lands on one, the marble will sink in. Any marble landing in that space later will sit on top of the old marble and not sink in. Scoring: 1. Even if you have more marbles remaining than your opponent, your opponent could still have a higher score. You can use the points (which are displayed to the right of the players' names) if you are playing a tournament where you would add up the total scores from all of the games. 2. Each marble a player jumps is worth 100 points. Each free marble collected is worth 50 points (whether a free marble can form or not). Game Options: 1. Because most personal computers run at different speeds, you can change the speed of the animation. To change the speed, check the appropriate sub-menu item in the 'Animation' menu item. (The 'Animation' menu item is located under 'Options'.) 2. 'Music', 'Sound Effects', and 'Show Moves' are self- explanatory. A check mark means that they are on. 3. To activate the computer player make sure to check the 'Computer Player' check box in the first window. 4. To change the number of sink holes in the board, click the 'Options' button in the first window. Next type the desired number of sink holes and click 'OK'. 5. The current settings including the player names are saved when the game is closed.